Gaming Console Market 2020: Global Industry Size, Analysis, Trends, and Regional Forecast by 2028 | Emergen Research
The
latest market study, Gaming Console Market blends in qualitative and
quantitative research techniques to present vital data on the competitive
landscape for the period of 2021 – 2028 .This
research allows the business owners/individuals/ stakeholders to collect
decisive information about market segmentation based on product category, usage
and sale volume across the various geographical regions. Business stakeholders
can prepare effective expansion plan by using the statistics on market share,
size and the growth rate discussed in the report. Unmatched information on
past, present and upcoming market trends covered in the study offer lucidity on
the future projection of the industry.
The
global gaming
console market size is expected to reach USD 54.21 Billion
in 2028 and register a CAGR of 5.1% during the forecast period. Global gaming
console market revenue growth is driven by factors such as growth of gaming
culture, high demand for video gaming, and rise in demand for advanced wireless
technologies such as Bluetooth 5.0 and W-Fi. Gaming consoles are registering
increasing popularity due to features such as High Definition (HD) display and
complex graphics.
The
report sheds light on the minute details of the Gaming Console Market industry pertaining to growth factors,
opportunities and lucrative business prospects, regions showing promising
growth, and forecast estimation till 2027. Furthermore, the report provides a
comprehensive analysis of the factors that are likely to bolster or impede the
growth of the market in the coming years. The report considers the COVID-19
pandemic that is currently unfolding as a key market influencer.
Gain Access to the Complete
Report @ https://www.emergenresearch.com/industry-report/gaming-console-market
More than 700 million people play video games
on a dedicated console today, with the gaming console market on course to
amount to USD 45 billion in revenue in 2021. And the methods by which companies
in the sector make money have evolved dramatically over time. With the release
of new consoles from Microsoft and Sony, both firms are making a clear push
into software and subscriptions, similar to how Apple has prioritised services
in recent years. They are aiming to profit from increased gaming demand as a
result of people spending more time at home due to the coronavirus outbreak
around the world.
Covid
19 impact :
Our
experienced market research team has provided updated information on the
ongoing COVID-19 pandemic and its adverse economic impact in the latter segment
of the report. The coronavirus outbreak
has led to drastic changes in the current Gaming Console Market business landscape, limiting the growth
opportunities for various manufacturers and buyers for the next few years.
Besides making speculations about the market’s post-COVID-19 scenario, the
report discusses its existing situation. The report eventually offers
conclusive data related to the Gaming
Console Market growth assessed on both
regional and global levels.
Key
participants include Microsoft
Corporation, Valve Corporation, Nvidia Corporation, PlayJam, Nintendo Co. Ltd.,
BlueStacks, OUYA Inc., Sony Computers Entertainment Inc., Sega, and Atari.
Market Scope:
One of the report’s central components
is the broad Gaming Console Market segmentation
that includes the product type gamut, application spectrum, end-user industry
landscape, significant geographical regions, and the top market contenders. The
report contains unbiased industry expert opinions on the current market
scenario, past market performance, production & consumption rates, demand
& supply ratio, and revenue generation forecasts over the estimated period.
The key players’
financial positions, along with their gross profits, sales volumes, sales
revenue, manufacturing costs, and other financial ratios, have been accurately
gauged in the report. Furthermore, several analytical tools like investment
assessment, SWOT analysis, and Porter’s Five Forces Analysis have been
implemented by our analysts’ team to evaluate the production and distribution
capacities of the Gaming Console Market players.
Key Benefits of
the Report:
·
Comprehensive analysis of
the competitive scenario and its changing dynamics
·
Analytical data with
detailed SWOT analysis and Porter’s Five Forces analysis
·
In-depth 8-year analysis
of the Global Gaming Console Market
·
Critical understanding of
the key market segments
·
Comprehensive analysis of
the drivers, restraints, trends, and opportunities
·
Detailed regional
analysis and extensive company profiling
·
Extensive assessment of current
and emerging trends of the market
Segmentation:
Emergen Research has segmented the global gaming console
market on the basis of platform, modality, application, end-use, and region:
Platform Outlook (Revenue, USD Billion; 2018–2028)
TV
Desktop/Laptop
Tablet
Mobile
Modality Outlook (Revenue, USD Billion; 2018–2028)
Home Consoles
Handheld
Hybrid
Application Outlook (Revenue, USD Billion; 2018–2028)
Shooter
Action
Sports
Adventure
Racing
Fighting
Others
Gaming Console Market
Key geographical areas:
·
North
America
·
Europe
·
Asia
Pacific
·
Latin
America
·
Middle
East & Africa
Highlights of the TOC:
1. Report Overview
1.1 Research Scope
1.2 Key Gaming Console Market segments
1.3 Gaming Console Market Major players
1.4 Gaming Console Market analysis by product
1.5 Gaming Console Market analysis by application
1.6 Report timeline
2. Global Growth Trends
2.1 Global Gaming Console Market size
2.2 Latest Gaming Console Market trends
2.3 Key growth trends
3. Competitive Landscape
3.1 Global Gaming Console Market key players
3.2 Global Gaming Console Market size by manufacturers
3.3 Products of major players
3.4 Entry barriers in the In-vehicle infotainment Market
3.5 Mergers, acquisitions, joint ventures, and strategic alliances
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